VIDEO NOTE 05 · COMBAT TIMING
Killscore Multiplier
Details & Timing
A multi-kill chain starts when the next target dies within three seconds of the previous kill. The recorded table shows ×1.05 for two kills, ×1.10 for three, ×1.15 for four, and a reported cap of ×1.50 at ten or more.

- 01
Collect suitable targets
Use ordinary, low-risk creatures on open ground. Do not include a boss or protected quest creature in a multiplier test.
- 02
Lower health before the chain
Weaken each target without finishing it. Space them close enough that you can turn and attack without reloading or crossing water.
- 03
Start with a clean kill
Defeat the first target only when the others are ready. The next death must land inside the three-second continuation window.
- 04
Keep the rhythm
Move from one prepared target to the next. A missed shot, reload or long turn can end the chain, so consistency matters more than weapon damage.
- 05
Read the final result
Check the displayed multiplier after the sequence. Treat ×1.50 as the reported cap for ten or more kills and recheck after balance patches.
Only the values visible in the supplied table are listed as fixed rows. Intermediate five-to-nine-kill labels are not invented here.