HOW TO FISH WALKTHROUGH
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VIDEO NOTE 05 · COMBAT TIMING

Killscore Multiplier
Details & Timing

A multi-kill chain starts when the next target dies within three seconds of the previous kill. The recorded table shows ×1.05 for two kills, ×1.10 for three, ×1.15 for four, and a reported cap of ×1.50 at ten or more.

How to Fish multiplier planning artwork
SITE GUIDE ARTGroup low-risk targets first, then begin the chain. The three-second window is easier to maintain when every target is already weakened.
KillsMultiplierRequirement
2×1.05Second kill within 3 seconds
3×1.10Continue the same window
4×1.15Continue the same window
10+×1.50Reported maximum
  1. 01

    Collect suitable targets

    Use ordinary, low-risk creatures on open ground. Do not include a boss or protected quest creature in a multiplier test.

  2. 02

    Lower health before the chain

    Weaken each target without finishing it. Space them close enough that you can turn and attack without reloading or crossing water.

  3. 03

    Start with a clean kill

    Defeat the first target only when the others are ready. The next death must land inside the three-second continuation window.

  4. 04

    Keep the rhythm

    Move from one prepared target to the next. A missed shot, reload or long turn can end the chain, so consistency matters more than weapon damage.

  5. 05

    Read the final result

    Check the displayed multiplier after the sequence. Treat ×1.50 as the reported cap for ten or more kills and recheck after balance patches.

Only the values visible in the supplied table are listed as fixed rows. Intermediate five-to-nine-kill labels are not invented here.